Massively multiplayer online role-playing games (MMORPGs) have great potential as sites for research within the social and\r\nhuman-computer interaction. In the MMORPGs, a stability player taxonomy model is very important for game design. It helps to\r\nbalance different types of players and improve business strategy of the game. The players in mobile MMORPGs are also connected\r\nwith social networks; many studies only use the player�s own attributes statistics or questionnaire survey method to predict player\r\ntaxonomy, so lots of social network relations� information will be lost. In this paper, by analyzing the impacts of player�s social\r\nnetwork, commercial operating data from mobile MMORPGs is used to establish our player taxonomy model (SN model). From\r\nthe model results, social network-related information in mobile MMORPGs will be considered as important factors to pose this\r\noptimized player taxonomy model. As experimental results showed, compared with another player taxonomy model (RA model),\r\nour proposed player taxonomy model can achieve good results: classification is more stable.
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